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Procedure - Local Rules for Temporary Water in Bunkers


Temporary water in bunkers is covered under rule 16.1c and water damaged bunkers are covered by the local rules on the scorecard. However, when bunkers are subjected to severe flooding, and potions or entire bunkers are unplayable, temporary local rules will be used to define the relief options available to players. The Match Committee uses two methods to achieve this which are described below for the information of members.

The following definitions are used by the Match Committee:

Flooded:

Entire bunker is water affected and considered unplayable

Partially Flooded:

A large portion of the bunker is water affected. A portion is considered unplayable, typically when a player would be required to drop on a severe slope at the extreme edge of the bunker.

Water Affected:

Temporary water may be present in the bunker but there are sufficient relief areas available without requiring a player to drop on a severe slope at the extreme edge of the bunker.

Water Damaged:

Water has caused furrows or displaced sand.
Flooded Bunker

Please also note that the local rules on the scorecard permit relief within the bunker from water damaged areas/deep furrows in bunkers like below.

Water Damaged Bunker

Method 1: The Match Committee will mark affected bunkers with a combination of stakes and white lines as described below. This is the preferred method when time permits. An example of the temporary local rules for this method is shown at Annex A and an explanation is provided below:

Stake Method Flooded Bunker With Stake

Method 2: If there is insufficient time to assess and mark all bunkers before play, the Match Committee will issue a notice advising the impacted bunkers. An example of the temporary local rules for this method is shown at Annex B and an explanation is provided below:

Method 2 Flooded Bunker Without Stake
Annex A
Annex B

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